BRASSART Art school (Annecy)



CG Generalist,
Went through a broad 4-years program, learning from traditional drawing to 3D animation
with rigged characters and vfx.
Specialisation lookdev,
During the last year, I oriented myself toward a Lookdev specialisation (digital painting, 3D modelling/texturing),
leaving animation rigging and vfx at the level they were at.

Eleon Games Studio

Took part in the development of Empyrion Galactic Survival.

as a 2D Concept artist,
providing a variety of artworks and illustrations for upcoming game features, models and assets.


as a Technical artist,
creating particle VFXs for weapons, thruster jet and screen status overlays among others.

Software expertise

Photoshop
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Maya
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Blender
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Zbrush
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Unity
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Substance Painter/Designer
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